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Data Structures and Abstractions with Java (4th Edition) Ebook - Previews: Data Structures and Abstractions with Java is suitable for one- or two-semester courses in data structures Welcome Welcome to the fifth edition of Data Structures and Abstractions with Java, a book for an introductory course in data structures, typically known as CS I wrote this book with 19/09/ · Data Structures and Abstractions with Java By Frank M. Carrano Click The Button "DOWNLOAD" Or "READ ONLINE" Sign UP registration to access "Data Structures 24/03/ · Hello Friends, If you want to download free Ebook, you are in the right place to download Ebook. Ebook Data Structures and Abstractions with Java (4th Edition) EBOOK 31/07/ · Download limits With a Multi Pearson+ subscription plan, you can download up to 5 titles on the Pearson+ app from My list on each of your authorized devices every month. ... read more
The Language of Java Identifiers 2. The Language of Prefix Expressions 3. Evaluating Prefix Expressions 4. Indirect Recursion 5. Backtracking 1. Walking Through a Maze 2. The n-Queens Problem Java Interlude 5 More About Generics 1. The Interface Comparable 2. Generic Methods 3. Bounded Type Parameters 4. Wildcards 1. Bounded Wildcards Chapter 15 An Introduction to Sorting 1. Organizing Java Methods That Sort an Array 2. Selection Sort 1. Iterative Selection Sort 2. Recursive Selection Sort 3. The Efficiency of Selection Sort 3. Insertion Sort 1. Iterative Insertion Sort 2. Recursive Insertion Sort 3. The Efficiency of Insertion Sort 4. Insertion Sort of a Chain of Linked Nodes 4. Shell Sort 1.
The Algorithm 2. The Efficiency of Shell Sort 5. Comparing the Algorithms Chapter 16 Faster Sorting Methods 1. Merge Sort 1. Merging Arrays 2. Recursive Merge Sort 3. The Efficiency of Merge Sort 4. Iterative Merge Sort 5. Merge Sort in the Java Class Library 2. Quick Sort 1. The Efficiency of Quick Sort 2. Creating the Partition 3. Implementing Quick Sort 4. Quick Sort in the Java Class Library 3. Radix Sort 1. Pseudocode for Radix Sort 2. The Efficiency of Radix Sort 4. Java Interlude 6 Mutable and Immutable Objects 1. Mutable Objects 2. Immutable Objects 1. Creating a Read-Only Class 3. Companion Classes Chapter 17 Sorted Lists 1. Specifications for the ADT Sorted List 1. Using the ADT Sorted List 2. A Linked Implementation 1. The Method add 2. The Efficiency of the Linked Implementation 3. An Implementation That Uses the ADT List 1. Efficiency Issues Java Interlude 7 Inheritance and Polymorphism 1.
Further Aspects of Inheritance 1. When to Use Inheritance 2. Protected Access 3. Abstract Classes and Methods 4. Interfaces Versus Abstract Classes 2. Polymorphism Chapter 18 Inheritance and Lists 1. Using Inheritance to Implement a Sorted List 2. Designing a Base Class 1. Creating an Abstract Base Class 3. An Efficient Implementation of a Sorted List 1. The Method add Chapter 19 Searching 1. The Problem 2. Searching an Unsorted Array 1. An Iterative Sequential Search of an Unsorted Array 2. A Recursive Sequential Search of an Unsorted Array 3. The Efficiency of a Sequential Search of an Array 3. Searching a Sorted Array 1. A Sequential Search of a Sorted Array 2. A Binary Search of a Sorted Array 3. Java Class Library: The Method binarySearch 4. The Efficiency of a Binary Search of an Array 4. Searching an Unsorted Chain 1. An Iterative Sequential Search of an Unsorted Chain 2. A Recursive Sequential Search of an Unsorted Chain 3.
The Efficiency of a Sequential Search of a Chain 5. Searching a Sorted Chain 1. A Sequential Search of a Sorted Chain 2. A Binary Search of a Sorted Chain 6. Choosing a Search Method Java Interlude 8 Generics Once Again 1. More Than One Generic Type Chapter 20 Dictionaries 1. Specifications for the ADT Dictionary 1. A Java Interface 2. Iterators 2. Using the ADT Dictionary 1. A Problem Solved: A Directory of Telephone Numbers 2. A Problem Solved: The Frequency of Words 3. A Problem Solved: A Concordance of Words 3. Java Class Library: The Interface Map Chapter 21 Dictionary Implementations 1. Array-Based Implementations 1.
An Unsorted Array-Based Dictionary 2. A Sorted Array-Based Dictionary 2. Linked Implementations 1. An Unsorted Linked Dictionary 2. A Sorted Linked Dictionary Chapter 22 Introducing Hashing 1. What Is Hashing? Hash Functions 1. Computing Hash Codes 2. Compressing a Hash Code into an Index for the Hash Table 3. Resolving Collisions 1. Open Addressing with Linear Probing 2. Open Addressing with Quadratic Probing 3. Open Addressing with Double Hashing 4. A Potential Problem with Open Addressing 5. Separate Chaining Chapter 23 Hashing as a Dictionary Implementation 1. The Efficiency of Hashing 1. The Load Factor 2. The Cost of Open Addressing 3.
The Cost of Separate Chaining 2. Rehashing 3. Comparing Schemes for Collision Resolution 4. A Dictionary Implementation That Uses Hashing 1. Entries in the Hash Table 2. Data Fields and Constructors 3. The Methods getValue, remove, and add 4. Iterators 5. Java Class Library: The Class HashMap 6. Java Class Library: The Class HashSet Chapter 24 Trees 1. Tree Concepts 1. Hierarchical Organizations 2. Tree Terminology 2. Traversals of a Tree 1. Traversals of a Binary Tree 2. Traversals of a General Tree 3. Java Interfaces for Trees 1. Interfaces for All Trees 2. An Interface for Binary Trees 4. Examples of Binary Trees 1. Expression Trees 2. Decision Trees 3. Binary Search Trees 4. Heaps 5. Examples of General Trees 1. Parse Trees 2. Game Trees Chapter 25 Tree Implementations 1. The Nodes in a Binary Tree 1. A Class of Binary Nodes 2. An Implementation of the ADT Binary Tree 1.
Creating a Basic Binary Tree 2. The Method initializeTree 3. Accessor and Mutator Methods 4. Computing the Height and Counting Nodes 5. Traversals 3. An Implementation of an Expression Tree 4. General Trees 1. A Node for a General Tree 5. Using a Binary Tree to Represent a General Tree Java Interlude 9 Cloning 1. Cloneable Objects 1. Cloning an Array 2. Cloning a Chain 3. A Sorted List of Clones 4. Cloning a Binary Node Chapter 26 A Binary Search Tree Implementation 1. Getting Started 1. An Interface for the Binary Search Tree 2. Duplicate Entries 3. Beginning the Class Definition 2. Searching and Retrieving 3. Traversing 4. Adding an Entry 1. A Recursive Implementation 2. An Iterative Implementation 5. Removing an Entry 1. Removing an Entry Whose Node Is a Leaf 2. Removing an Entry Whose Node Has One Child 3. Removing an Entry Whose Node Has Two Children 4. Removing an Entry in the Root 5. A Recursive Implementation 6.
An Iterative Implementation 6. The Efficiency of Operations 1. The Importance of Balance 2. The Order in Which Nodes Are Added 7. An Implementation of the ADT Dictionary Chapter 27 A Heap Implementation 1. Reprise: The ADT Heap 2. Using an Array to Represent a Heap 3. Adding an Entry 4. Removing the Root 5. Creating a Heap 6. Heap Sort Chapter 28 Balanced Search Trees 1. AVL Trees 1. Single Rotations 2. Double Rotations 3. Implementation Details 2. Searching a Tree 2. Adding Entries to a Tree 3. Splitting Nodes During Addition 3. Adding Entries to a Tree 2. Comparing AVL, , and Trees 4. Red-Black Trees 1. Properties of a Red-Black Tree 2. Adding Entries to a Red-Black Tree 3. Java Class Library: The Class TreeMap 5. B-Trees Chapter 29 Graphs 1.
Some Examples and Terminology 1. Road Maps 2. Airline Routes 3. Mazes 4. Course Prerequisites 5. Trees 2. Traversals 1. Breadth-First Traversal 2. Depth-First Traversal 3. Topological Order 4. Paths 1. Finding a Path 2. The Shortest Path in an Unweighted Graph 3. The Shortest Path in a Weighted Graph 5. Java Interfaces for the ADT Graph Chapter 30 Graph Implementations 1. An Overview of Two Implementations 1. The Adjacency Matrix 2. The Adjacency List 2. Vertices and Edges 1. Specifying the Class Vertex 2.
The Inner Class Edge 3. Implementing the Class Vertex 3. An Implementation of the ADT Graph 1. Basic Operations 2. Graph Algorithms 1. Appendix A Documentation and Programming Style 1. Naming Variables and Classes 2. Indenting 3. Comments 1. Single-Line Comments 2. Comment Blocks 3. When to Write Comments 4. Java Documentation Comments 2. Appendix B Java Classes 1. Objects and Classes 2. Using the Methods in a Java Class 1. References and Aliases 3. Defining a Java Class 1. Method Definitions 2. Arguments and Parameters 3. Passing Arguments 4. A Definition of the Class Name 5. Constructors 6. The Method toString 7. Methods That Call Other Methods 8. Methods That Return an Instance of Their Class 9. Static Fields and Methods Overloading Methods 4. Enumeration as a Class 5. Packages 1. The Java Class Library 3. Appendix C Creating Classes from Other Classes 1.
Composition 1. Adapters 2. Inheritance 1. Invoking Constructors from Within Constructors 2. Private Fields and Methods of the Superclass 3. Overriding and Overloading Methods 4. Multiple Inheritance 3. Type Compatibility and Superclasses 1. The Class Object 4. Supplement 1 Java Basics online 1. Introduction 1. Applications and Applets 2. Objects and Classes 3. A First Java Application Program 2. Elements of Java 1. Identifiers 2. Reserved Words 3. Variables 4. Primitive Types 5. Constants 6. Assignment Statements 7. Assignment Compatibilities 8. Type Casting 9. Arithmetic Operators and Expressions Parentheses and Precedence Rules Increment and Decrement Operators Special Assignment Operators Named Constants The Class Math 3.
Simple Input and Output Using the Keyboard and Screen 1. Screen Output 2. Keyboard Input Using the Class Scanner 4. The if-else Statement 1. Boolean Expressions 2. Nested Statements 3. Multiway if-else Statements 4. The Conditional Operator Optional 5. The switch Statement 6. Enumerations 7. Scope 8. Loops 1. The while Statement 2. The for Statement 3. The do-while Statement 4. Additional Loop Information 9. The Class String 1. Characters Within Strings 2. Concatenation of Strings 3. String Methods The Class StringBuilder Using Scanner to Extract Pieces of a String Arrays 1. Array Parameters and Returned Values 2. Initializing Arrays 3. Array Index Out of Bounds 4. Arrays and the For-Each Loop 6. Multidimensional Arrays Wrapper Classes 5.
Supplement 2 File Input and Output online 1. Preliminaries 1. Why Files? Streams 3. The Kinds of Files 4. File Names 2. Text Files 1. Creating a Text File 2. Reading a Text File 3. Changing Existing Data in a Text File 4. Defining a Method to Open a Stream 3. Binary Files 1. Creating a Binary File of Primitive Data 2. Reading a Binary File of Primitive Data 3. Strings in a Binary File 4. Object Serialization 6. Supplement 3 Glossary online 7. Supplement 4 Answers to Study Questions online 8. Index VideoNotes VideoNotes Directory This table lists the VideoNotes that are available online. The page numbers indicate where in the book each VideoNote has relevance.
Designing an ADT 31 2. Designing a test for an ADT 39 2. Generics 52 3. An array-based bag 59 2. A resizable bag 85 4. Exceptions 94 5. Linked data 2. Beginning the class LinkedBag 3. Completing the class LinkedBag 6. Measuring efficiency 2. Comparing ADT bag implementations 7. The ADT stack 2. Using the ADT stack 8. The Class LinkedStack 2. The Class ArrayStack 9. Java Interlude 3 More About Exceptions Creating your own exceptions The ADT queue 2. The ADTs deque and priority queue The class ArrayQueue 3. Other queue implementations Introducing recursion 2.
Recursively processing structures The ADT list 2. Using the ADT list The class AList 2. Completing the class AList The class LList 2. Completing the class LList Iterators and their use Alternative iterator implementations Processing expressionss 2. Backtracking Generic classes and methods Selection sort 2. Insertion sort Merge sort 2. Quick sort Java Interlude 6 Mutable and Immutable Objects Mutable and immutable objects The class linkedsortedlist 2. An array-based sorted list Inheritance Inheritance and ADT implementations 2. Creating a base class Searching an array 2. Searching a linked chain Multitype generics The ADT dictionary 2.
Using the ADT dictionary Array-based dictionaries 2. Linked-chain dictionaries Hashing 2. Resolving collisions Hashing efficiency 2. Implementing a dictionary The ADT Tree 2. Using a binary tree Creating a binary tree 2. Binary tree operations Cloneable objects Creating a binary search tree 2. Binary search tree additions and removals Implementing the ADT heap 2. The heap sort AVL trees 2. Graph concepts and terminology 2. Graph operations The adjacency matrix 2. Implementing graph operations Chapter Prerequisites Each chapter and appendix assumes that the reader has studied certain previous material. This list indicates those prerequisites. You can use this information to plan a path through the book. When you stopped at the store this morning, you went to the back of a line to wait for the cashier. The line organized people chronologically. The first person in the line was the first to be served and to leave the line. Eventually, you reached the front of the line and left the store with a bag containing your purchases.
The items in the bag were in no particular order, and some of them were the same. Do you see a stack of books or a pile of papers on your desk? The items in a stack also are organized chronologically, with the item added most recently on top and the item added first on the bottom. At your desk, you see your to-do list. Each entry in the list has a position that might or might not be important to you. You may have written them either as you thought of them, in their order of importance, or in alphabetical order. You decide the order; the list simply provides places for your entries. Your dictionary is an alphabetical list of words and their definitions. You search for a word and get its definition. If your dictionary is printed, the alphabetical organization helps you to locate a word quickly.
If your dictionary is computerized, its alphabetical organization is hidden, but it still speeds the search. Speaking of your computer, you have organized your files into folders, or directories. Each folder contains several other folders or files. This type of organization is hierarchical. These data organizations are similar and are called trees. Finally, notice the road map that you are using to plan your weekend trip. The diagram of roads and towns shows you how to get from one place to another. Often, several ways are possible. One way might be shorter, another faster. The map has an organization known as a graph. Computer programs also need to organize their data. They do so in ways that parallel the examples we just cited. That is, programs can use a stack, a list, a dictionary, and so on. These ways of organizing data are represented by abstract data types.
An abstract data type, or ADT, is a specification that describes a data set and the operations on that data. Each ADT specifies what data is stored and what the operations on the data do. Since an ADT does not indicate how to store the data or how to implement the operations, we can talk about ADTs independently of any programming language. In contrast, a data structure is an implementation of an ADT within a programming language. A collection is a general term for an ADT that contains a group of objects. Some collections allow duplicate items, some do not. Some collections arrange their contents in a certain order, while others do not. We might create an ADT bag consisting of an unordered collection that allows duplicates. It is like a grocery bag, a lunch bag, or a bag of potato chips. Suppose you remove one chip from a bag of chips. A bag does not order its contents, but sometimes you do want to order things. ADTs can order their items in a variety of ways.
The ADT list, for example, simply numbers its items. A list, then, has a first item, a second item, and so on. Although you can add an item to the end of a list, you can also insert an item at the beginning of the list or between existing items. Doing so renumbers the items after the new item. Additionally, you can remove an item at a particular position within a list. Thus, the position of an item in the list does not necessarily indicate when it was added. Notice that the list does not decide where an item is placed; you make this decision. In contrast, the ADTs stack and queue order their items chronologically. When you remove an item from a stack, you remove the one that was added most recently. When you remove an item from a queue, you remove the one that was added the earliest. Thus, a stack is like a pile of books. You can remove the top book or add another book to the top of the pile. A queue is like a line of people. People leave a line from its front and join it at its end.
Some ADTs maintain their entries in sorted order, if the items can be compared. For instance, strings can be organized in alphabetical order. When you add an item to the ADT sorted list, for example, the ADT determines where to place the item in the list. You do not indicate a position for the item, as you would with the ADT list. The ADT dictionary contains pairs of items, much as a language dictionary contains a word and its definition. In this example, the word serves as a key that is used to locate the entries. Some dictionaries sort their entries and some do not. The ADT tree organizes its entries according to some hierarchy. For example, in a family tree, people are associated with their children and their parents.
The ADT binary search tree has a combined hierarchical and sorted organization that makes locating a particular entry easier. The ADT graph is a generalization of the ADT tree that focuses on the relationship among its entries instead of any hierarchical organization. For example, a road map is a graph that shows the existing roads and distances between towns. This book shows you how to use and implement these data organizations. However, special sections throughout the book, called Java Interludes, focus on relevant aspects of Java that might be new to you, including how to handle exceptions.
If you need a refresher in Java, you will find the appendixes and online supplements helpful. Appendix A gives an overview of writing comments suitable for javadoc. Appendix B discusses the fundamental construction of classes and methods, and Appendix C covers the essentials of composition and inheritance. Supplement 1 reviews the basic statements in Java, Supplement 2 shows you how to read and write external files, Supplement 3 is a glossary of terms, and Supplement 4 contains the answers to the study questions.
You can download these supplements and refer to them as needed. The Prelude, which is next, discusses how to design classes, specify methods, and write Java interfaces. Using interfaces and writing comments to specify methods are essential to our presentation of ADTs. Prelude Designing Classes Contents 1. Encapsulation 2. Specifying Methods 1. Comments 2. Preconditions and Postconditions 3. Assertions 3. Java Interfaces 1. Writing an Interface 2. Implementing an Interface 3. An Interface as a Data Type 4.
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Changing Existing Data in a Text File 4. A well-designed class can be used as though the body of every method was hidden from view. An array-based bag 59 2. Timothy Henry. Iterable and for-each loops 3.
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